Map "Corrupted village"
Title:
Corrupted village
Gameplay:
Single Player
(map requires Plasma Pack)
(map requires Plasma Pack)
Author:
bifurcator | bifurcator@yandex.ru
Uploaded:
2016-02-14
Downloads:
792
Description:
In this map, I tried to create the most authentic natural surroundings and architecture of the unholy cultists village.
As planned is a third card from the episode "The Cult", in which the Kaleb cleans remnants of the influence of cultists in our world.
I will be glad your commentaries and justified criticism.
As planned is a third card from the episode "The Cult", in which the Kaleb cleans remnants of the influence of cultists in our world.
I will be glad your commentaries and justified criticism.
Rating:
4.5 (5 ratings)
Rate now:
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Tekedon on 2017-06-14 | comment |
Works wonderful with BloodGDX |
KNUKEWin98 - DMNUKEMw98 on 2016-03-20 | comment | ||
Hello Nemo! Of course i'm using Win98SE to play Blood. I am going to play this map in my windows 98 computer then. What do you mean with native dos? What means; under native dos? Ah nah, that's ugly to play in lower res like 320 x 200 Pixels.
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Nemo on 2016-03-16 | comment | ||
bifurcator: Check your 2 "blocking" walls that meet at x=10894,y=72847. They're actually 1-way (the wrong way)blocking walls which allow the player to enter the background scenery but not exit. Gorgeous map! :-) (Frame rate poses no problem whatsoever under native DOS.)
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KNUKE - DMNUKEM on 2016-03-12 | comment | ||||
Too many sprites! I am getting tired of this game slowly, always peoples adding so much details. That's makes the game lag when use high resolutions. In slower computer anyway when using the dosbox! Regards.
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bifurcator on 2016-02-19 | comment | ||
Thank you for your interest. When will collect the cards in the release of whole episode, be sure to try to take into account your advice. Now I do the next card - house, in which the hero gets out of the village. In it I will implement a very different approach - without extremism in open spaces. There will be the most beautiful architecture and interesting gameplay logic.
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bifurcator on 2016-02-18 | comment | ||||
Yes, unfortunately it is true. The engine is not designed for such open spaces with high detail. But I really wanted to create a map in which implemented what has never been in the Blood.
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BME on 2016-02-16 | comment |
I appreciate your effort in making a very natural looking map but..... in large areas where many sectors and sprites can be seen it lags, in some places the frame rate drops as low as 5/s. Even in 320 x 240 it was sometimes slow but acceptable. |