Map "Corrupted village"
|Tekedon on 2017-06-14||comment|
|Works wonderful with BloodGDX|
|KNUKEWin98 - DMNUKEMw98 on 2016-03-20||comment|
Of course i'm using Win98SE to play Blood. I am going to play this map in my windows 98 computer then. What do you mean with native dos? What means; under native dos? Ah nah, that's ugly to play in lower res like 320 x 200 Pixels.
|Nemo on 2016-03-16||comment|
Check your 2 "blocking" walls that meet at x=10894,y=72847.
They're actually 1-way (the wrong way)blocking walls which allow the player to enter the background scenery but not exit.
Gorgeous map! :-)
(Frame rate poses no problem whatsoever under native DOS.)
|KNUKE - DMNUKEM on 2016-03-12||comment|
|Too many sprites! I am getting tired of this game slowly, always peoples adding so much details. That's makes the game lag when use high resolutions. In slower computer anyway when using the dosbox! Regards.
|bifurcator on 2016-02-19||comment|
|Thank you for your interest.
When will collect the cards in the release of whole episode, be sure to try to take into account your advice.
Now I do the next card - house, in which the hero gets out of the village.
In it I will implement a very different approach - without extremism in open spaces.
There will be the most beautiful architecture and interesting gameplay logic.
|bifurcator on 2016-02-18||comment|
|Yes, unfortunately it is true.
The engine is not designed for such open spaces with high detail.
But I really wanted to create a map in which implemented what has never been in the Blood.
|BME on 2016-02-16||comment|
|I appreciate your effort in making a very natural looking map but..... in large areas where many sectors and sprites can be seen it lags, in some places the frame rate drops as low as 5/s.
Even in 320 x 240 it was sometimes slow but acceptable.