Map "Swamp Castle Beta 2"
|Nemo on 2013-05-08||comment|
Beautiful map -- the ambience created by adding all those little details (fog, steam, etc.) is indeed superb.
I've played with the map some, and managed to eliminate the "ring" at the bottom of the mirroring harbor. (See my coments under "Reflecting Pool" for full details.)
But I'm curious -- what DID you plan to do with the map originally, and how many more sectors (about) would it have required? (I at least imagine the ship was intended to play more of a role than just scenery - true?)
And the throne room is really exquisite, but even there, some sectors could be eliminated without marked degradation to the overall appearance.
I guess what I'm getting at here is, this is just TOO good to leave unfinished. :)
|SpillSomeBlood on 2012-02-05||comment|
|This looks very nice! You still have about 150 sectors left, make them count! This would make an interesting bloodbath map!
|NoOne on 2012-02-04||comment|
|Tekedon, how you get working a Red Potion item?
|BME on 2012-02-04||comment|
|Impressive sprite work still with playable framerates! The fog and the reflective water adds a lot to the overall atmosphere. The 'potion of all-seeing' is a nice little detail (a sort of beast vision for sectors). This map turned out well considering the almost-out-of-sectors problem.
|Tekedon on 2012-02-04||comment|
|walkthrough can be found here: h ttp://www.youtube.com/watch?v=ghnWJAdVWc4&feature=youtu.be|
|TheOneCaleb on 2012-02-03||comment|
|The boats-tour at the beginning was simply impressive. Great swamp!!!!, but in the castle the area started being out of details. And..I could not find the dagger key.