I dont have the option to directly reply to ppl? Anyway yea I felt that way playing threw them too, i really like the art direction of all the alpha maps many were better than retail in my opinion. The other map on this site is barbas submitted by an annyonmous the alpha name was gmbabrth and it is the last level in this episode.
BME on 2014-11-30 |
You refering to map7 as being the same as barabas?
About directly replying; just click on the red reply text at the right side of each comment. |
BME on 2014-11-30 |
Btw; If the Barabas map is zoomed out it clearly looks like a skull with at his forehead a flag with a cross and a crescent inside. Looks like it has been done on purpose for some reason.
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Maz on 2014-11-30 |
Thx, i feel stupid now... Yes it is very cool when you zoom out for the first time. Makes me wonder about how the map was made. Maybe they had the idea of a giant skull level, made it in 2d mode then in 3d fixed up details once it looked right in 2d mode? In any case very cool idea. |
NoOne on 2014-12-06 |
It seems that peoples going to cracy if they think alphs maps is better than retail. Just like alpha sawed-off... |
Maz on 2014-12-06 |
.....yes I also think alpha shotgun was way better than retail- it was more realistic and looked like a shotgun should instead of a rectangular block of silver. I would have added the sprite if I knew how to get rid of the hand in akimbo mode. |
NoOne on 2014-12-08 |
Ok ok lets think that alpha shotgun is really better than retail (for me still not). But maps... They looks pretty doomish style thus toyish with all these crazy labyrinths.
I think retail maps is better just becoz they looks more realistic and add to Blood special atmosphere than copy Doom. It seems lith guys just dont want be another Doom clone (even if they first start as clone as you can read in alpha documents). Instead of this they make own game with own (and creative btw. for that time) vision.
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NoOne on 2014-12-08 |
The only one thing i really like in alpha is some textures. |
NoOne on 2014-12-08 |
Wait wait, why you need add alpha sprites in retail? i already made alpha sawed off for retail |
NoOne on 2014-12-09 |
About alpha sawed-off.
Weapon mod 1.X have alpha sawed off already. You might even try all versions 1.0,1.1 and 1.3. They all contain diffirent tweaks.
I cant post links here somewhy but you can mail me or go to blood repository to get it. |
Maz on 2014-12-09 |
Wait wait, you made alpha shotgun for retail? Does the second hand go away if you get akimbo? If so where can i download?
I have heard many people say the first map is doomish but is it really? When i think of a doom map i think of brown walls with colorful buttons and grey floors. All the plasma pak maps are alpha xpt for the first 3. Many of the retail maps can be found in alpha as well, a perfect example is fire and brimstone. The alpha maps in this episode are also pretty distinct to blood. You have a cultist fortress which is reminiscent episode 4 and some plasma levels, you have a haunted house which is very similar to episode 2 maps, you have two sewer styled maps which look similar to maps in episode 3 and 4 and finally you have a map that is literally in the shape of a giant skull- i dont know what to compare it too but its pretty original IMO. |
BME on 2014-12-10 |
I think alpha maps are inferior but the ones you've selected and brushed up are very good. But I like early versions of maps like the Hollowed Grounds or Overlooked Hotel one, especially that last one changed a lot. |
Tekedon on 2015-03-09 |
Just gonna give my 2 cents on the alpha shotgun :P I like a few things about it, more realistic? No... I do like the black color though, but nothing wrong with silver. The retail shotgun has alot more "oompfh" though, alpha shotgun feels pretty weak, more like a peashooter. |
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